Monday, 28 November 2016

A Fictional ECW scenario for Pike and Shotte

We have been looking at the 'sweeping advance' rule in Pike and Shotte and Steve came up with some alternative mechanisms.  In place of the sweeping advance he proposed a pursuit move which would be different for the different categories of mounted troops (Caracole, Horse and Gallopers).  Caracole would be very unlikely to pursue, and Gallopers almost certain to, with Horse somewhere in between. There would also be a modifier for the rating of the brigade commander.  To try them out he devised a fictional ECW scenario in which two opposing forces meet.  The Royalists are slightly stronger in cavalry and have better commanders, the Parliamentarians have more foot and a higher proportion of musketeers.

The Royalist infantry
A roll of the dice allocated the Royalist command to me and I deployed with cavalry on the wings and infantry in the centre.  My intention was for the cavalry to advance, drive off their opponents and then threaten the flanks of the Parliamentary foot.  At this point my infantry would advance to complete our victory.  With Prince Rupert commanding the cavalry what could go wrong?

Steve also deployed conventionally with infantry in the centre and cavalry on the wings and so we started the first move.  It was at this point that Lady Luck decided that it was time she went on holiday (at least as far as the Royalist cause was concerned).  Rupert's men failed to move; on the opposite wing one unit surged forward, but the rest failed to follow suit.  In  the centre, the foot plodded up the hill with the artillery, before establishing themselves in position to await the Parliamentary foot.

The Parliamentary cavalry await their orders
Steve managed to get more of his cavalry moving, but his dragoons resolutely held their ground ignoring all orders to advance.  After a couple of moves the cavalry did come to blows but, refusing to adhere to the script my dashing troopers were constantly bettered by their opponents and when falling back disordered their supports.  In no time at all half my cavalry were disordered, with two more Shaken.  The only fresh units were trapped on the baseline behind their defeated comrades. Disaster was only averted by Steve's units also being shaken.

Parliamentary foot advance with a light gun in support

One of the many cavalry melees
It was not all doom and gloom, I did win two cavalry melees; but the victories proved to be poisoned chalice.  In the first, my victorious troopers charged off in pursuit of their defeated foes and ignoring all orders to pull up disappeared into the distance, probably to the nearest inn.  The other victorious unit did not pursue (it was shaken), was charged by a nearby enemy unit and utterly routed in the ensuing melee.  To complete the job, it then disordered a couple of units before leaving the table.

Astley's foot in position
 With my cavalry being below par, it was up to the foot to show a bit of resolve.  Astley had put them at the foot of the hill with the artillery able to fire over their heads.  When the parliamentary foot advanced into range the opening volleys were fired and were a little ragged to say the least.  Although I had two units firing at one opponent casualties were about even.

Another success for the parliamentary cavalry
 Thankfully, we ran out of time at this point, battle will recommence next week, so there is a chance things will even out.

How did the proposed amendments work?  Well, they seem to reflect the tendency for some cavalry to gallop off into the distance rather than stick to their orders and they do present a few more challenges for the Royalist cavalry commanders, trying to control their troops.  However it is early days yet, one outing is not enough to make a decision.

Monday, 21 November 2016

Battle of Lomitten, 5th June 1807; a Shako scenario

This week's scenario was set up to test out our proposed 'tweaks' to the Shako rules to cover actions around redoubts. (set out in the previous post ).  The action is one of several attacks by the Russians under Bennigsen aimed at eliminating French bridgeheads over the Passarge river, in the days prior to the decisive battle of Friedland.

Here is a sketch map of the table with the Russians attacking from the left.  They have two divisions,  (Rachmanov and Bikov), each of 6 battalions.  Another division (Baggowut) of 6 battalions will arrive in d average moves.  Dochtorov also has a cavalry division (Lvov) and two heavy batteries in a redoubt.  The Russian orders are to eliminate the bridgehead and take control of the bridge over the Passarge.

Ferey's position
The French forces are commanded by Carra St Cyr who has two small divisions (Ferey and Chassel) each of four battalions.  In reserve he has one regiment of Chasseurs a Cheval and his position is supported by a field gun in a redoubt across the river.  On a hill to the east of the village of Lomitten are two redoubts connected by a line of earthworks.  Carra St Cyr's orders are flexible, he is to hold his position unless attacked by overwhelming enemy forces; in which case he is to fall back across the river.

The Passarge can only be crossed by the bridge and as the French have held the position for some time.  This has enabled them to construct an abatis in front of the entrenchments and  also construct obstacles in the woods on the French left.

The Russian infantry advance
Seeing that his cavalry will be of little use in the initial phase of the battle, Dochtorov planned a straightforward attack against the entrenchments.  The heavy guns were to soften up the defences prior to the infantry's final charge. Ferey's field gun caused some disruption as the Russians moved forward, but not enough to slow the attack.  Chassel had held his troops within the woods until the Russians came abreast of his position, he then advanced and threatened their flank.  Bikov turned half his division to meet this new threat whilst the remainder plodded forward.  Rachmanov's men had by now reached the abatis and were suffering from musketry volleys and canister shot.  Undeterred, they gathered themselves and charged the emplacements.  The 1st battalion of the 54th Line had taken casualties from the Russian heavy guns and were unable to stop the avalanche of Russian infantry.  Fortunately, Ferey had placed his infantry reserve (2nd battalion 54th line ) in support and they were able to re-establish the French line.

The Russians cross the entrenchments
Dochtorov had directed Baggowut's division to help Bikov and their combined strength overwhelmed Chassel.  The attack was joined by Lvov's cavalry and they destroyed a French battalion before it could form square.

The Russian Hussars strike

Only two much depleted battalions made it back into the woods and they would be unable to stop any Russian flanking manoeuvre.  On the opposite flank  two attacks by the Alexopol regiment against the redoubt had been repulsed.  A flanking move by the 1st battalion 8th legere  was countered by the New Ingermanland regiment, but that unit now found itself the target for the French artillery on the west side of the Passarge.

With Baggowut moving through the woods, Bikov now prepared to join the general assault on the French entrenchments.  Ferey now had only two full strength battalions, the remaining three had taken significant casualties.  He felt he had done all he could and so ordered a withdrawal across the river, covered by the Chasseurs.

The scenario only took a couple of hours to play, so we re-ran it after lunch which resulted in a similar result, but with heavier losses to the Russians.  The high spot of the Russian attack was when the 1st battalion Lithuania regiment carried the left hand French redoubt.

Lithuania take the redoubt
Overall the redoubt rules worked well.  The skirmisher type fire had some effect and the all round fire meant that they could fire into the flank of any enemy unit which crossed the earthworks.  In addition they were hard to take, but could be reduced by gun fire and the garrison reduced by close range musket volleys.  Redoubts do not feature on many battlefields and so our rules for them are always going to be in the 'optional' category.  Two of the sources I used for the battle Peuchet and Petre both comment on the battered state of the defences due to the Russian bombardment.  We gave them a nominal 5 strength points which was reduced by 'hits'.  Perhaps an extra point could be deducted for each melee fought over the works?  Something to ponder at a later date perhaps.

Friday, 4 November 2016

Thoughts on Shako rules following recent game

The last post recounted our recent playing of a Shako scenario based on the battle of Tarvis, 1809.  During the play, Steve and I thought that the rules didn't really cover the fighting in redoubts and some 'post match' discussion followed.  Later, I jotted down a few ideas and emailed them to Steve for his input and I thought that they may be of interest here also.  As a point of information we use the early version of Shako, not Shako II.


Generally had a small garrison,(a company or two at most), so could be represented by one 6 figure stand.  This would mean that the feature would not take up too much room.  Constructed of earth with timber/gabion reinforcing and enclosed, (ie had four sides).  Fleches should be considered as earthworks and therfeore use linear obstacle rules?  

Do we assume that they incorporate a ditch and stakes?  (see section on melee) 

Shooting:  From all four sides.  Use skirmisher fire rules, ie first hit inflicts stagger, not kill.   Can target units not attacking redoubt

Melee:  Defenders have an MR of 1 fewer than that of a full unit.  (ie a line reg would be a 3, militia a 2)
            Attackers use disordered MR (again assuming ditch and stakes/abbatis)
            No other modifiers used in melee (support, losses, failed volley) 

            Defenders do not Fall Back if only lose melee by 1, but they do take a casualty.  (start with 3 strength points)
            If Defenders win they use an MR of full unit (ie 4 for line infantry) when determining if they take a casualty. (A roll of 6 is always a casualty)

As an added element, forts and blockhouses could use the same procedure but with a +1 for the defenders in addition to the attackers using their disordered MR.

One further area we discussed was the situation when two staggered units are facing each other within 4 inches and thus unable to recover normal command.  Their command state means that volleys are unlikely to be effective, so the only option is to charge and hope to drive off the enemy.  It seems rather artificial and can lead to units getting in the way of an advance.  So the proposal is:

If a player opts to try and charge their opponent they have to pass a morale test to do so, if they fail they roll again.  A successful test results in the unit making a Fall Back move but remaining staggered.  Failure results in dropping to Fall Back status and moving the 6" backwards.

If any readers of the blog have any thoughts/comments please feel free to join in.

Wednesday, 26 October 2016

Battle of Tarvis May 1809; a Shako scenario

This week's scenario is from the 1809 campaign by Eugene's Army of Italy.  Following the success at the Piave, Eugene's troops are pushing the Austrian forces back through the mountains.  Archduke John is desperately trying to unite his scattered troops and has detailed VIII corps under FML Albert Gyulai to hold the Tarvis position.  West of the town the narrow valley is blocked by the Malborghetto Fort which is garrisoned by Grenzers.  Confident that the pursuing Italians and French will be delayed by the fort, Gyulai has taken up a position in some earthwork sjust to the east of the Schlitza river.  He has two brigades of infantry; Von Gajoli with 5 line battalions and Marziani with two landwehr battalions and a grenzer battalion.  His cavalry consists of a single unit of uhlans which is stationed by the road east by the Weissenbach river.  This road is his line of communications with Archduke John.  Von Gajoli's troops are holding the earthworks facing the Schlitza and are bolstered by a battery of artillery.  Marziani was originally held in reserve by the Wallerweissenberg, but yesterday afternoon Italian infantry were seen advancing from the south and Gyulai moved Marziani to protect his flank.  The landwehr and grenzer are now holding the village of Klein Kruth and and the works to the east.  Italian troops also appeared at Tarvis, locals had shown them tracks through the hills which bypassed the Malborghetto fort.  Fortunately, only infantry have been able to use the tracks, but Gyulai is still outnumbered 2:1, though he has artillery and cavalry.
A messenger has been sent to Archduke John requesting reinforcements, but so far only an order to hold the position has been received.   The rivers are fordable for infantry and cavalry but not artillery.

The two Italian divisions are Bonfanti (6 battalions) and Fontanelli (8 battalions).  Barguay d'Hilliers, the commander has orders from Eugene to attack and pin the Austrians in place whilst the main force attempts to capture the Malborghetto fort and allow cavalry and artillery to come to his aid.

Marziani's position
A dice roll determined that Steve would command the Austrians and I would have the Italians.  I decided to try and stretch the defence by an attack all along the line and hope to create a gap I could then exploit.  As Fontanelli's men advanced they came under accurate fire from the Austrian battery, the 3rd Croat regiment in particular taking heavy casualties.  In the centre the Irish Legion charged across the bridge and ignoring the volley from the 3rd battalion of the Weidenfeld regiment surged over the earthworks.  The Austrians were pushed back in disorder but fortunately for Gyulai he had another battalion of the Weidenfeld regiment in support and this counter-charged, forcing the Irish back over the works.

Bonfanti ordered his battalions to advance in echelon, with his principal attack being against the most easterly earthwork whilst a second attack was directed against Klein Kruth.  The village was held by the Salzburg militia who performed heroically; driving back the Italian infantry three times before finally having to give ground.  Bonfanti's main attack was disrupted by the fire of some battalion guns placed between the earthwork and Klein Kruth.  These were eventually overrun, but only after inflicting heavy casualties on the Italian infantry

The Irish Legion attack
Fontanelli had ordered some of his skirmishers to try and subdue the crews of the Austrian guns and slowly but surely the Italian light troops picked off the hard-working Austrian gunners,  A more pressing concern for Fontanelli was his left flank.  The infantry were forming up to attack the redoubt on the end of the Austrian line when the Austrian uhlans intervened.  With no artillery of cavalry to counter this threat, the Italian infantry were forced into square.  Although this protected the remainder of the Italian line, it did make those units juicy targets for the volleys from the redoubt and the Austrian skirmishers.  Losses rose steadily but the Italians stood firm.

An Austrian counter-attack
Having secured the village of Klein Kruth, Bonfanti urged his men forward again.  The Chasteler regiment on the right of Von Gajoli's line was overwhelmed as three battalions attacked it.  The Grenzer defending the eastern earthworks were forced back as the Ist Italian Light Infantry charged forward.  Marziani struggled to form a new line to protect the flank.

Bonfanti's division advances
From the heights of the Wallerweissenberg, Gyulai was delighted to see the leading elements of Frimonts corps approaching the battlefield along the northern road towards Tarvis.  Less welcome was the sight of Sahuc's Light Cavalry division approaching the town from the west, the Malborghetto fort must have fallen.  Renewed attacks by Fontanelli had forced Gyulai to fall back from the earthworks, but he still had sufficient force to form a line.  Frimont's appearance had diverted the Italian reinforcements northwards so there was a chance that Gyulai could withdraw east before a pursuit could be organised.

Here we ended the game.  Gyulai's force had lost over half it's strength and withdrew.  Barguay d'Hilliers had also suffered heavy losses.  Although no units had been removed, fully half had only one strength point remaining.  A couple of effective volleys could have imposed divisional tests on both Fontanelli and Bonfanti.  The reinforcements arrived too late to make a decisive impact on the battle, but they consisted of

Frimont       4 line battalions and 1 grenzer battalion


Sahuc         3 regiments of Chasseurs a Cheval

Desaix        5 line battalions

The mechanism we used for the arrival of the reinforcements was

Austrians to accumulate 20 points by rolling a d6 at the end of each move

French  at the end of each move each commander rolls a d6, French need to win for fort to fall
Turn 1 and 2  Austrians get +1 modifier
Turn 3 and 4  straight roll
Turn 5 and 6  French get +1 modifier
Turn 7 fort falls

When fort falls, French commander rolls a d average and that is the number of moves before reinforcements arrive.

In our game the reinforcements both arrived after 5 game turns, which is quite soon, but with the losses suffered by the original troops, much longer and both sides would have had divisional morale tests.

The length of the Austrian position meant that there were gaps for the Italians to exploit, and we felt that the redoubts were too restrictive for the Austrians.  Some thought will be put in to try and create some special rules to cover them.

We did run the scenario again, swapping commands and the Italians achieved a decisive victory.  This was aided in no small part by the destruction of the Austrian uhlans when I ordered them to charge. The Italian infantry formed a hasty square and the fate of the light cavalry was sealed


Sunday, 16 October 2016

Battle of Montgomery September 1644: an ECW scenario for Pike and Shotte

Our most recent game was this ECW battle. Background to the battle can be found here and a version for the "Warr without an enemie" rules developed by the Wyre Forest Gamers has been posted.  Steve set up the scenario on his table and the troops used were


Commander - Sir John Meldrum
3 units of foot;  Brereton, Booth and Mainwaring
3 units of horse; Fairfax, Lancashire Horse (Shuttleworth) and Myddleton

The Parliamentary army was deployed with it's back to the river Camlad, which is fordable, but with difficulty.  There is a bridge on their right and beyond that an area of boggy ground.  Meldrum has deployed with the regiments of Fairfax and Shuttleworth (Fairfax being the brigade commander), on his left, the infantry, commanded by Lothian in the centre and Brereton on his right.


Commander - Sir John Byron

4 units of foot: Broughton, Erneley, Woodhouse, Ellis
1 unit of dismounted dragoons

3 units of horse: Trevor, Vaughan, Tyldsley

General view of the battlefield
Byron has brought the majority of his besieging army out of the works to oppose the relieving force. All the cavalry is deployed on the Royalist right under the command of Colonel Trevor.  The foot, commanded by Major General Sir Michael Erneley has the regiments of Broughton, Erneley and Woodhouse in the front line with Ellis in reserve.  The dragoons are on the left flank close to an enclosure.  All the foot regiments are on a ridge overlooking the Parliamentary position.

To balance the scenario, two of the Parliamentarian foot regiments are rated as veteran and all have a 2:1 ratio of muskets to pikes, whilst the Royalists are mostly trained and have a proportion of 3:2 musket to pike.  All Royalist cavalry are rated as trained and are gallopers.  The Parliamentarian cavalry units are smaller, but better quality and are horse.

The Royalist army on the ridge
I took the part of Lord Byron and resolved resolved to make a general advance with may centre and drive the Parliamentary foot back into the river.  Trevor was also to attack, disperse the enemy cavalry and then turn to assist the infantry attack. To counter the thereat from Myddleton's horse Ellis and the dragoons are to move towards the left to protect the flank of the main line as it advances.

The first couple of moves went according to plan, with a co-ordinated general advance, the problems started when Trevor's leading regiment charged home against Fairfax's regiment.  Despite the impetus advantage and support, Vaughan,s were soundly beaten and when they fell back they disorderd Tyldsley's who were in support.  This was the first of three unsuccessful charges against Fairfax's regiment, which took casualties, but always seemed to do just enough to hold their ground.  When Fairfax's were eventually forced to fall back by Trevor's own regiment, their 'sweeping advance' attacking the Lancashire Horse was rebuffed, leaving all the cavalry shaken and requiring time to recover.

Fairfax stands firm

On the Royalist left, Byron personally led forward Ellis's regiment and the dragoons.  The two became separated and Myddleton seized the opportunity to charge the dragoons, sensing an easy victory.  He was to be disappointed.  A volley from the dragoons was sufficient to stop the horse and then Ellis arrived in the nick of time to fire a volley into the enemy's flank, routing them.  The main Royalist infantry line was now safe from a flank attack, but it had other problems.

Erneley's rout
The musketry fire from the Parliamentary foot was taking a heavy toll on the advancing Royalists, Erneley's own regiment in particular was wavering as it was swept by volleys.  Erneley galloped over to rally them, but was himself felled by a musket ball.  His second-in-command managed to rally the regiment, but the advance had stalled.  Another volley routed Erneley's regiment and they fled from the field.  Woodhouse's now suffered the attentions of both Booth's and Mainwaring's.  Losses mounted and when the regiment began to edge backwards, Lloyd, (Erneley's replacement,) moved to rally them, only to be shot like his predecessor.  This proved too much for Woodhouse's who routed, leaving a gaping hole in the Royalist line.

The Lancashire Horse triumph
Just when it seemed that it couldn't get any worse, a unit of Parliamentary cavalry (Brereton's), which had been foraging appeared on the Royalist right flank.  Trevor's units struggled to meet this new threat, but first Tyldsley's and then  Vaughan's were routed and Parliamentary victory was assured.

Although the report may make the game sound one-sided, Steve (as Parliamentary commander), assured me that there were points at which he felt that the Royalists may win.  This was proved when we played the scenario again. Although Trevor once again failed to drive off Fairfax, Lothian's infantry proved unable to stop Erneley's advance and were driven back into the Camlad in disorder and routed.  Myddleton's horse again being unable to aid their infantry as they were driven off by the fire of Ellis and the dragoons.  In a third game, the Royalist foot managed to drive off one Parliamentary regiment, but two of their own were routed by musketry fire, leaving the two wings of the Royalist army separated.  The return of the foraging cavalry again swung the balance in favour of the Parliamentarians and the Royalists had to retreat.

The second and third games were played two weeks later and I hosted them, so I adjusted unit sizes to accommodate the smaller table.  Here are some photos from the games (under different lighting conditions).

Fairfax's brigade await the assault

Meldrum with Myddleton's Horse
Mainwaring's repel Vaughan's Horse

Brereton's Foot, with their backs to the Camlad
Ellis's stand firm against Myddleton's Horse

Wednesday, 28 September 2016

The Battle of Hunter's Ford, an AWI scenario using Patriots and Loyalists

This week Steve set up a fictional scenario from the AWI, the Battle of Hunter's Ford.  An American force has deployed in a blocking position to halt a British push towards Philadelphia

The photograph shows the battlefield from behind the American position.  The William river flows across the field from right to left, with Hunter's Ford on the left and is fordable to all arms (except artillery and wagons which must use the bridge on the turnpike).  The turnpike to Philadelphia crosses the William river by a stone bridge.  Hunter's Ford settlement can be seen close to the ford by Green Hill and Jacob's Wood.  On the right, by the turnpike is the Mackenzie House, with Todd Hill to the rear.  In the centre is The Knoll and in the rear Turnbull's Ridge, where the American commander, General Jonathan Agnew took position.  His force was divided into three brigades, each with a mix on Continental and militia units.  On the right was Brigadier Matthew Arnold, who had only recently been appointed.  In the centre was Brigadier Thomas Hardy, an experienced commander who had fought under Agnew before.  The left, around Hunter's Ford was held by Brigadier William Collins, a steady pair of hands.  Agnew's task was to halt and if possible, repel the British advance and to this end he had deployed his rifle units forward to 'soften up' the enemy as they advanced.

Collins' troops near Hunter's Ford
Advancing towards the William river is the British force commanded by General Augustus Granville. He too has three brigades. On the left were the Hessians under Brigadier Max von Bredow, an experienced soldier who had served in the Seven Years War.  On the right the newly arrived Brigadier Richard Addison and in the centre Brigadier Thomas North, who had two years of experience campaigning in America.  Granville's orders were to advance on Philadelphia and he needed to secure the bridge crossing the William river to achieve this.  His plan was for von Bredow to capture Todd Hill and then the bridge, supported by North who would seize the Knoll and then pin the enemy centre.  Addison's orders were to demonstrate against Hunter's Ford and prevent any reinforcements moving towards the enemy centre.

Von Bredow's men advance along the turnpike
A roll of the dice granted me command of the British, whilst Steve took command of the Americans. As the British had the initiative, I moved first.  Von Bredow made slow, (some said glacial),  progress which allowed Arnold time to move forward and garrison the Mackenzie House.  Undeterred, von Bredow resolved to flank this outpost and deployed his jaeger and fusiliers to attack frontally whilst a musketeer battalion advanced up the turnpike prior to turning left.  Unfortunately, the musketeer's advance brought them in range of the American artillery on Turnbull's Ridge and a couple of salvoes of roundshot pulverised the head of the column, forcing the musketeers to fall back to reform.

On the right, Addison's command moved forward quickly and soon the opposing skirmishers were exchanging shots.  The line battalions moved up to the river and opened fire on the continentals on Green Hill.  Outnumbered two to one the Americans were driven back and Addison urged his men forward. One battalion came under accurate artillery fire from Turnbull Ridge and had to halt to reform, but the others pushed on.

Addison's men advance
In the centre North was also making progress, his riflemen got the better of the American skirmishers, but sustained some casualties in the process.  They also suffered from flanking fire from the Hunter's Ford settlement and deployed to meet this fire, rather than support the line battalions which were pushing towards The Knoll.  Hardy advanced his Continental infantry onto the Knoll and two steady volleys forced one of North's battalions to retire to reform.

Von Bredow had by now deployed two battalions for the attack on the Mackenzie House.  They were supported by artillery, the jaeger and on the turnpike, another musketeer battalion firing volleys. Undaunted by fire from the house and a supporting battalion, the fusiliers closed on the enemy.  They charged home and almost forced their way into the building.but accumulated  losses forced them to fall back.  Their place was taken by the musketeers who fired a volley and then charged forward. When they reached the Mackenzie House they found that the enemy had vacated the premises.  They too had had heavy losses and needed time to reform.  The unlucky fusiliers were hit by artillery fire as they fell back and were forced to retreat even further.  Von Bredow galloped over and helped them to reform.

The Hessians attack the Mackenzie House
Addison's skirmishers had now forced the American riflemen back and their supports had been forced to retire by a combination of infantry volleys and artillery fire.  A golden opportunity to turn the enemy flank seemed to be on offer and Addison ordered a general advance over Green Hill and moved his cavalry closer to the ford ready to exploit and openings.  In the centre. North had resumed his advance and his battalions were reaching the summit of the Knoll.

A view from Green Hill towards Todd Hill
Just as they reached the crest of Green Hill and the Knoll, both brigades were swept by volleys from the Americans.  Addison's troops shuddered under the impact and then broke as a second volley tore through their ranks.  On their flank their light infantry also fell back due to fire from the rifles.  All the brigade was now back across the William river with Addison frantically trying to restore order. To all intents and purposes the American left was now secure.

Collins' militia drive off Addison's brigade
In the centre, North's men weathered the storm and began to fire back.  Hardy's Continentals suffered heavy casualties and fell back.  Encouraged, North ordered his Highland battalion forward to the banks of the William river.  From here they fired volleys at the militia battalions opposite and soon one was scurrying back up Turnbull's ridge in confusion.  However, the Highlanders became the target for fire from two other battalions, a unit of rifles and an artillery battery.  Under the pressure of fire they were forced to retreat, the American lines had held again.

The Highlanders at the banks of the William river
On the American left, Arnold was struggling to hold his position.  He had moved forward two battalions to support his Continentals, who were doing their best to hold off the Hessians, but both these had been driven back by musketry fire from units advancing on their left flank.  His rifles were also in retreat, forced back by the accurate fire from the Hessian Jaeger.  Now, the Continentals also broke, having suffered heavy casualties from their prolonged tussle with the Hessian Fusiliers and artillery.  As they streamed back over Todd Hill they took some satisfaction at the sight of the fusiliers fleeing from the field,  as casualties also broke their spirit.  Even the efforts of Von Bredow could not stem the tide and the remnants of the fusiliers disappeared down the turnpike.  Arnold managed to stop the rot, at least for the moment, but it was clear that unless help arrived from the centre, he would have to withdraw.

The centre comes under heavy pressure
Help from this sector was becoming less likely as North continued his efforts to cross the William river.  The grenadier battalion had replaced the Highlanders at the river and nearer the bridge further battalions came forward.  As the volleys swept back and forth it was the Americans who fared worst. Hardy's Continentals were forced back again, only the presence of Agnew kept them on the field. Hardy was fully employed rallying his battered militia battalions and although the news from the left was good, it was the two brigades by the turnpike which mattered and they were on the verge of defeat.

What Agnew did not know was that Granville was also struggling.  Addison's command was unfit to advance and his artillery was out of ammunition, (all the British guns suffered from shortage of ammunition).   North was almost spent, his brigade holding its position by a mixture of bloody mindedness and the exertions of the NCO's.  Only the Hessians were in reasonably good shape, but they were faced by difficult terrain and would take time to push home their advantage.

So as the Americans withdrew, covered by their cavalry, the British halted and saw to their wounded, brought up ammunition and planned for the next days advance.  They had secured the bridge, but lost a day in the push towards Philadelphia.

This was an evenly balanced scenario from Steve and the result was in the balance to the end.  A few lucky dice throws could have seen either side win.

Wednesday, 14 September 2016

Postscript to Shrewsbury

One very interesting item I missed in my post yesterday was the short presentation by Tim Williams on the British Civil Wars wiki.  This aims to eventually provide information on all units which took part in the civil wars.  The benefit is of course that, being a 'wiki' it means that anyone can supply information, so all those titbits of information which gamers may have squirrelled  away on local regiments can be added and thus be available to everyone.  The site can be found here