Wednesday 26 August 2015

Midlands meander and East Anglia

We have just returned from a visit to family in East Anglia.  On our trip south we called in at Newstead Abbey, one time home of Lord Byron.  In the library there was a display case with helmets worn in the Greek Wars of Independence in the 1820's.


Byron had to sell Newstead to meet his debts and the purchaser, Thomas Wildman spent large sums refurbishing the house in the Gothic style.  One element of this was the installation of stained glass windows in the Great Hall.  These commemorated the military achievements of the Wildman family.


In Norfolk we did a few walks linked to the Weaver's Way.  One round North Walsham passed the possible site of a battle from the Peasants' Revolt of 1381.  Nearby was this cross, unfortunately without an accompanying plaque.


Later in the week we visited Castle Acre.  The remains of the castle demonstrate the archetypal 'motte and bailey' castle.  With free access it is well worth a visit if you are in the area.  The village church also has some impressive medieval paintings.

Information board

Ditch protecting the bailey

Remains of the gatehouse
On the way back from holiday we called in at Kedleston Hall.  The main reason was to see the neo-classical house, but the attached church provided a wealth of heraldry.



This is a copy of a banner carried by the Curzon retinue in the Hundred Years War

Tucked away in a corridor with a collection of game trophies was this object from the 18th century (or possibly earlier?)




The Hall is owned by the National Trust.

Saturday 15 August 2015

Neustadt - a Grand Alliance scenario for Pike and Shotte

It has been too long since the Grand Alliance figures escaped from their boxes and so for the game this week I devised a scenario loosely based on the attack on the Schellenberg from the Duke of Marlborough's Blenheim campaign in 1704.  It is the spring of 1694 and the Graf von Grommitt has received his orders to advance to the Rhine and recover the lands lost to the French in the previous campaigning season.  The first step will be the recapture of the town of Neustadt.

General view of the battlefield looking towards the Konigsberg
Neustadt has an old medieval wall which would not stand up to a bombardment for long, but the only site for placing a battery is on the hill outside the town, the Konigsberg.  The French commander, the Comte de Salle Forde has recognised the importance of the Konigsberg and had a redoubt constructed on it.  Work to link this redoubt to the town is under way, but is not yet complete.  Von Grommitt's plan is to seize the redoubt with his grenadiers and then, when the enemy launch their counter attack, send his reserve forward to hit them in the flank.  The Comte has a brigade camped on the flat land below the Konigsberg and a second brigade quartered in the town.

The grenadiers and Austrians prepare to advance
At first everything proceeded according to plan for Von Grommitt.  His battalions of grenadiers, (supported by two Austrian battalions), made rapid progress towards the redoubt.  Ignoring close range artillery fire the Palatinate grenadiers stormed up the slope and over the works.  The artillerymen offered only token resistance before taking to their heels and heading back towards the town.  On the way they passed the battalions of French infantry which were forming up and heading towards the threatened redoubt.  In the redoubt, the Wettigny Dragoons were hanging on grimly.  Their initial volley had been well directed and had brought the Hessian grenadiers advance to a stop.  As the Hessians attempted to reorder their ranks, (a task which took far longer than it should), it gave the dragoons time to turn to face the Palatinate troops.  After an exchange of volleys, the grenadiers fixed bayonets and charged their opponents.  The French closing volley was ineffective and they were unable to stand against the charge.  However, they had bought the time necessary for the rest of the brigade to arrive.

The fight for the redoubt
So far, only the Palatinate grenadiers had managed to get into the works.  The battalion of Austrians supporting them (Regiment Furstenberg), had become disordered by the terrain and the Hessian grenadiers were still struggling to reform, thus blocking the second Austrian units advance.  To make matters worse for the Hessian grenadiers they now came under fire from Solre who had advanced to the line of the partially completed works to support D'Humieres and Rouergue in their attack up the Konigsberg.

To the relief of the French, the second brigade of infantry now began to arrive from Neustadt.  Led in person by the Comte, they stepped forward with purpose, heading towards the hill.  The leading battalions crossed the partially completed works, reformed and then charged towards the Hessian grenadiers.  After a brief resistance they fell back behind their supporting unit, Metternich.  The Austrians stood their ground, fired a telling volley and then charged the leading French battalion. This too failed to stand and fell back to reform.  Action here, below the hill became a fire fight.  Up on the hill the Palatinate grenadiers were at last joined by their supports.  Having fitted their plug bayonets, the grenadiers were unable to fire a volley, their only option was to charge.  As the line swept forward the French fired a devastating volley which stopped the Palatinate troops in their tracks.  When this was followed up by a charge, the grenadiers had to give ground and fell back behind the Austrians.  Regiment Furstenberg levelled their muskets and fired as the French closed, but it was not enough to stop regiment Rouergue.  Supported by regiment D'Humieres, Rouergue forced the Austrians back against the works.  A final push and the works were recovered and the units of Von Grommitt's force were back where they started.

The Austrians ejected from the redoubt
Fortunately for Von Grommitt his second brigade now arrived and advanced quickly towards the partially completed works.  The Comte saw the danger and deployed three battalions to hold the works and personally led two more towards the threatened sector.  His men arrived just in time. Regiment Zurlaben had been attacked by Hessian regiments Erbprinz, and Lowenstein.  Although the French had held the first attack, a renewed effort had forced its way over the works.  Zurlaben was falling back in disorder and had dragged Toulouse with it leaving a gaping hole in the French lines. Von Grommitt's plan seemed to be on the verge of success, but on the allied left, below the hill affairs had taken a turn for the worse.

The Hessians advance into the French position
The Palatinate grenadiers had failed to rally following their defeat by Rouergue and left the field. Both of the Austrian battalions were attempting to rally following suffering heavy casualties.  To relieve the pressure the Hessian grenadiers advanced again and began to fire volleys against the French holding the redoubt.  At this point, the Wettigny dragoons, recovered from their earlier drubbing, crossed the works and took up a position flanking the grenadiers.  Their volley, combined with one from the redoubt inflicted such heavy casualties that the grenadiers broke and routed from the field.  The remains of the allied brigade were now so battered that they began to edge back away from the battle.  With the French now able to bring their full strength against his remaining brigade, Von Grommitt had to order the retreat and leave the field to the French.

The Wettigny dragoons drive off the Hessian grenadiers

Saturday 8 August 2015

Britcon 2015

This event is our 'local' show and even though it is primarily an outing for the competition gamers there is a reasonable attendance from  traders.  The Lance & Longbow Society usually have a stand and this year Steve and I were presenting a couple of 'taster' games using our modified Lion Rampant rules.  We easily managed three games during the day, two featuring armies from the Northern Crusades and one set in the Hundred Years War.

We had had a couple of trial runs with the Northern Crusades scenario prior to the event and the tribesmen had not fared too well.  To balance things up we changed the set up so that most of the pagan tribesmen were hidden only being activated by a die roll. (maximum one unit per turn).  This seemed to work as each army won one game.

The knights overrun the skirmishers
In the first game the pagan  skirmishing light cavalry occupied the crusader mounted crossbowmen and even won the missile battle, inflicting such losses that the crossbowmen were driven from the field.  A unit of tribesmen surprised the dismounted crossbowmen, charging them before the latter could fire.  The crossbowmen were driven  back but rescued by a unit of knights who charged and dispersed the tribesmen.

In the centre the Crusader commander had led his unit of knights in a headlong charge against some pagan skirmishers.  These offered little resistance and were ridden down, but the charge had drawn the crusaders away from their supports and the Pagan chief's bodyguard and a unit of tribesmen made repeated charges against the  knights, wearing them down and eventually killing the crusader commander.  Both sides had suffered heavy casualties but the loss of their commander proved decisive and the crusaders withdrew.

The boot on the other foot as the crusader knights are beaten
The second game was played by two newcomers to the rules, our friends Gary and John.  In this game the crusaders fared much better.  The knights in particular were unstoppable, trampling everything in their path (aided by some inspired dice rolls from John).  In the end Gary was left with only one unit against three of crusaders and had to quit the field.

The English position

After lunch we set up the Hundred Years War scenario with the English defending a ridge (where have I heard that description before?)  The French led their attack with their infantry which were destroyed by the English archers.  Genoese crossbowmen fared no better, breaking after their first casualties from the archers.  However, their sacrifice paved the way for the French knights to charge the English line without having suffered any casualties.  The unit led by the French commander made short work of the archers, but found the English men at  arms a much tougher prospect.  Stalemate developed and both sides fell back to draw breath.  On balance of casualties suffered the French were declared the losers.

This time the 'Arrow shower' didn't stop the charge
Next to us were the Mailed Fist group who were putting on a large WWII game set in the early stages of Operation Barbarossa.  They were using the Rapid Fire rules.  From the snatches of conversation we heard the Germans did not seem to be having everything their own way as the massed tank units of the Soviet Reserve trundled forward.




Many thanks to Steve for devising the modifications to Lion Rampant and providing a good proportion of the figures.  John and Gary for being willing 'guinea pigs' playing the scenarios and also Dave for providing the refreshments.